Pantheons of Tamriel

The Pantheons of Tamriel denote major deities and saints worshiped in the different provinces and races on the Continent of Tamriel, In most games in the series, one or more of these gods play a major role - or have a major influence on - a game's storyline.

The article also details how each race of human and elves perceives what are, essentially, the same gods.

Altmeri Pantheon

 * Auri-El (King of the Aldmer): The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmer and Bosmer claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.
 * Lorkhan (The Missing God): This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
 * Magnus (Magus): The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What is left of him on the world is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by an astrolabe, a telescope, or, more commonly, a staff. Cyrodilic legends say he can inhabit the bodies of powerful magicians and lend them his power. Associated with the Underking.
 * Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
 * Phynaster: Hero-god of the Summerset Isles, who taught the Altmer how to naturally live another hundred years by using a shorter walking stride.
 * Stendarr (God of Mercy): God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
 * Syrabane (Warlock's God): An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.
 * Trinimac: Strong god of the early Aldmer, in some place more popular than Auri-El. He was a warrior spirit of the original Elven tribes that led armies against the Men. Boethiah is said to have assumed his shape (in some stories, he even eats Trinimac) so that he could convince a throng of Aldmer to listen to him, which led to their eventual Chimeri conversion. He vanishes from the mythic stage after this, to return as the dread Malacath (Altmeri propaganda portrays this as the dangers of Dunmeri influence).
 * Xarxes: Xarxes is the god of ancestry and secret knowledge. He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history. In, Xarxes is the sage credited with the writing of the ancient tome, the Oghma Infinium, an artifact that can be obtained through the Daedric Prince, Hermaeus Mora.
 * Y'ffre (God of the Forest): Most important deity of the Bosmeri pantheon. While Auri-El Time Dragon might be the king of the gods, the Bosmer revere Y'ffre as the spirit of 'the now'. According to the Wood Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Y'ffre is sometimes called the Storyteller, for the lessons he taught the first Bosmer. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect (the Wild Hunt).

Bosmeri Pantheon

 * Arkay (God of the Cycle of Life and Death): Member of the Eight Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.
 * Auri-El (King of the Aldmer): The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmeri and Bosmeri claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.
 * Baan Dar (The Bandit God): In most regions, Baan Dar is a marginal deity, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiiti, whose last-minute plans always upset the machinations of their (Elven or Human) enemies.
 * Herma-Mora (The Woodland Man): Ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge, he is vaguely related to the cult origins of the Morag Tong ('Foresters Guild'), if only by association with his brother/sister, Mephala.
 * Jode (Big Moon God): Aldmeri god of the Big Moon. Also called Masser or Mara's Tear. In Khajiti religion, Jode is only one aspect of the Lunar Lattice, or ja-Kha'jay.
 * Jone (Little Moon God): Aldmeri god of the Little Moon. Also called Secunda or Stendarr's Sorrow. In Khajiti religion, Jone is only one aspect of the Lunar Lattice, or ja-Kha'jay.
 * Lorkhan (The Missing God): This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
 * Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
 * Stendarr (God of Mercy): God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
 * Xarxes: Xarxes is the god of ancestry and secret knowledge. He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.
 * Y'ffre (God of the Forest): Most important deity of the Bosmeri pantheon. While Auri-El Time Dragon might be the king of the gods, the Bosmer revere Y'ffre as the spirit of 'the now'. According to the Wood Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Y'ffre is sometimes called the Storyteller, for the lessons he taught the first Bosmer. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect (the Wild Hunt).
 * Z'en (God of Toil): Bosmeri god of payment in kind. Studies indicate origins in both Argonian (!) and Akaviri mythologies, perhaps introduced into Valenwood by Kothringi sailors. Ostensibly an agriculture deity, Z'en sometimes proves to be an entity of a much higher cosmic order. His worship died out shortly after the Knhaten Flu.

Imperial Pantheon
Imperial Pantheon is a fusion of Nordic Pantheon and Aldmeri Pantheon, created by empress Alessia as a compromise for her nord allies and subjects who still weren't ready to abandon elven pantheon inflicted by their former masters. As result, controversial gods like Shor, bloodthirsty war-chief and enemy of "elven giants" or Tsun, his faithful shield-tane, who died from the hands of elves, protecting Shor, were watered-down, reimagined or removed. Preferences were given to neutral and popular gods like Kyne and Dibella from nords side and Akatosh from the side of aldmeri. .
 * Akatosh (Dragon God of Time): Akatosh is the chief deity of the Nine Divines (the prescribed religious cults of Cyrodiil and its provinces), and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged. He is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
 * Arkay (God of the Cycle of Life and Death): Member of the Nine Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of birth and death, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay only came into being after the creation of the mortal plane of Nirn; hence, he is sometimes known as the Mortals' God.
 * Dibella (Goddess of Beauty): Originally nordic goddess, Dibella was incorporated into newly created religion of the Nine Divines by empress Alessia due to political needs. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
 * Julianos (God of Wisdom and Logic): Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. The Order of the Ancestor Moth, founded by Tiber Septim and dedicated to Julianos, are the keepers of the Elder Scrolls.
 * Kynareth (Goddess of Air): Derived from nordic Mother-Goddess Kyne, Kynareth is a member of the Nine Divines, the strongest of the Sky spirits. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.
 * Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
 * Morihaus (First Breath of Man): Ancient cultural hero god of the Cyro-Nordics. Legend portrays him as the Taker of the Citadel, an act of mythic times that established Human control over the Nibenay Valley. He is often associated with the Nordic powers of thu'um, and therefore with Kynareth.
 * Reman (The Cyrodiil): Culture god-hero of the Second Empire, Reman was the greatest hero of the Akaviri Trouble. Indeed, he convinced the invaders to help him build his own empire, and conquered all of Tamriel except for Morrowind. He instituted the rites of becoming Emperor. His Dynasty was ended by the Dunmeri Morag Tong at the end of the first era. Also called the Worldly God.
 * Shezarr (God of Man): Cyrodilic version of Lorkhan, whose importance suffers when Akatosh comes to the fore of Nibenay religion. Shezarr was the spirit behind all human undertaking, especially against Aldmeri aggression. He is sometimes associated with the founding of the first Cyrodilic battlemages. In the present age of Imperial enforced racial tolerance, Shezarr is all but forgotten.
 * Stendarr (God of Mercy): God of the Nine Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
 * Talos (Tiber Septim, the Dragonborn): Heir to the Seat of Sundered Kings, Talos is the most important hero-god of Mankind. He conquered all of Tamriel and ushered in the Third Era (and the Third Empire). Also called Ysmir, 'Dragon of the North'. Before becoming a god, he was the mortal Tiber Septim, who would become the first Emperor of the Third Era.
 * Zenithar (God of Work and Commerce, Trader God): Member of the Nine Divines, Zenithar is understandably associated with Z'en. In the Empire, however, he is a far more cultivated god of merchants and middle nobility. Varieties of Faith in the Empire allows to trace an analogy between images of Zenithar, Z'en, Zeht and Tsun. Due to the half-nordic roots of Imperial Panteon it is safe to assume that Zenithar is reimagined version of nordic Tsun.

Dunmer Pantheon
The Dunmer have 2 separate pantheons that their people worship.

The Tribunal Temple
The Three God-Kings of Morrowind who (allegedly) slew Nerevar and used the Heart of Lorkhan to give themselves immortality. In reaction to the actions of the Tribunal, the Daedric Prince Azura cursed the Chimer with ashen skin and red eyes, making them the Dunmer.
 * Almalexia (Mother of Morrowind): Most traces of Akatosh disappeared from ancient Chimer legends during their so-called 'exodus', primarily due to that god's association and esteem with the Altmeri. However, most aspects of Akatosh which seem so important to the mortal races, namely immortality, historicity, and genealogy, have conveniently resurfaced in Almalexia, the most popular of Morrowind's divine Tribunal. After the loss of the Heart of Lorkhan, she went mad and slew her fellow Tribune, Sotha Sil, and was slain by the Nerevarine when attempting to do the same to them.
 * Nerevar (Godkiller): While not a member of the Tribunal Temple, the hero Indoril Nerevar was the head of the First Council, and is amongst the preeminent Saints of the Temple, set next to Saints Roris, Olms, and Delyn. The Chimeri king of Resdayn, the Golden Age of old Veloth. Slain during the Lorkhan War, Nerevar was the Herald of the Triune Way, and is the foremost of the saints of Dunmeri faith. He is said to have killed Dumac, the Last Dwarven King, and feasted on his heart. As he was poisoned by his former generals now known as the Tribunal, Azura placed a curse on the Tribunal's people turning them from their fine light skin into a dark ash tone with fire eyes to represent the greed of the Tribunal. Reincarnated millennia later as a being known as the Nerevarine, he would lead to the destruction of the Tribunal.
 * Sotha Sil (Mage-Tinkerer): God of the Dunmer, Sotha Sil is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden, clockwork city. Killed by Almalexia after she went mad due to the destruction of the Heart of Lorkhan.
 * Vivec (The Warrior-Poet): Warrior-poet god of the Dunmer. Vivec is the invisible keeper of the holy land, ever vigilant against the dark gods of the Volcano. He has saved the Dunmeri people from certain death on numerous occasions, most notably when he taught them how to breathe water (for a span) so that he could flood Morrowind and kill the Akaviri invaders, ca. 2E572. It is firmly believed by many, especially after the crisis at Dagoth Ur, that it is Vivec, and not Dagoth Ur, that slew the Chimeri warlord Nerevar in a power struggle relating to what should be done with the heart of Lorkhan.

The Daedra
The worship of Daedra is banned officially by the Tribunal Temple, as is the ancient rite of ancestral worship in its original form.
 * Azura (Mother of The Rose, Queen of the Night Sky): Azura was the god-ancestor that taught the Chimer the mysteries needed to be different from the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god. Also known as the Anticipation of Sotha Sil. In Elsweyr, Azura is nearly a wholly separate entity, yet she is still tied into the origins of Khajiiti out of Altmeri stock.
 * Boethiah (Prince of Plots): Heralded by the Prophet Veloth, Boethiah is the original god-ancestor of the Dark Elves. Through his illuminations, the eventual 'Chimer', or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are uniformly heroic successes of Boethiah over enemies of every type, foundation stories of Chimeri struggle. Boethiah is also known as the Anticipation of Almalexia.
 * Malacath (Prince of the Outcast): Malacath is the reanimated dung that was Trinimac. A somewhat weak but vengeful Daedra, the Dark Elves say he is also Malak, the god-king of the orcs. He always tests the Dunmer for physical weakness.
 * Mehrunes Dagon (Prince of Destruction): Popular Daedric power. He is associated with natural dangers like fire, earthquakes, and floods. In some cultures, though, Dagon is merely a god of bloodshed and betrayal. He is an especially important deity in Morrowind, where he represents its close to inhospitable terrain.
 * Mephala (Prince of Treachery): Mephala is the Spinner, or the Spider God. In Morrowind, he/she was the ancestor that taught the Chimer the skills they would need to evade their enemies or to kill them with secret murder. Enemies were numerous in those days since the Chimer were a small faction. He/she, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses. He/she founded the Morag Tong. Also called the Anticipation of Vivec.
 * Molag Bal (Prince of Rape): Daedric power of much importance in Morrowind. There, he is always the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.
 * Sheogorath (The Mad God, Prince of Madness): The fearful obeisance of Sheogorath is widespread, and is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is 'born' when Lorkhan's divine spark is removed. One crucial myth calls him the 'Sithis-shaped hole' of the world. Sheogorath himself claims to have once been the Daedric Prince of Order, known as Jyggalag. Jyggalag was the Daedric Prince of Order and the leader of the Forces of Order. For fear of his vast knowledge and his powerful armies, the other Daedric Princes cursed Jyggalag's mind to become Sheogorath, the Daedric Prince of Madness. He is only allowed to return as his true self, Jyggalag, at the end of every era to invade the realm of Shivering Isles during an event called The Greymarch. Sheogorath and Jyggalag are the same person, just two separate personalities. This is why Sheogorath is always absent from his throne during the Greymarch. Jyggalag invades and destroys his own entire Realm at the end of every era, but is cursed with rebuilding it afterwards as Sheogorath. The Prince is somehow aware of this cycle and requests the assistance of the Champion of Cyrodiil (responsible for the defeat of Mehrunes Dagon and the end of the Oblivion Crisis). He asks that this mortal take up the throne of the Madgod and defeat the greymarch. The hero prevails over the Prince of Order and apparently banished him from the Shivering Isles. Some say that Jyggalag was destroyed, while others claim that this is impossible due to his Daedric nature, and that he merely departed the Realm to create his own again. Either way, the title of Madgod and the Realm of Madness then passed into the hands of mortals.

Issues
Many Daedric Princes are considered as gods, but it is considered taboo to worship them in many circles (such as the Tribunal or in many Imperial provinces), as many are considered spirits of bad happenings. Michael Kirkbride, one of the developers of the Elder Scrolls, elaborates on the relations with Daedric Princes, and how they are seen, "Most Human (Imperial) cultures regard the Daedra as separate from the Gods of the Eight Divines, true. Elven cultures, however, do not distinguish between 'Gods' and 'Very Strong Ancestors'. Thus, Daedra, in this sense, which means more-or-less 'Not OUR Ancestors', are of the same level of power." Further, he said that Oblivion is not regarded by any culture as necessarily an 'evil' place; neither is Aetherius a 'good' one. For purposes of clarification, it is important to note that what men refer to as 'Gods' and 'Demons' in fact are simply words to describe these powerful beings beyond using Elven terms. Elves refer to them as Aedra and Daedra, respectively, which roughly mean, "our ancestors" and "not our ancestors", respectively. Most elves would find the concept of a man using the term Aedra extremely offensive, to say the least. (Mani-moon god of Nordic)

Elsweyr Pantheon

 * Alkosh (Dragon King of Cats) Pre-ri'Datta Dynasty Anaquinine deity. Variation on the Altmeri Auri-El, and thus an Akatosh-as-culture-hero for the earliest Khajiiti. His worship was co-opted during the establishment of the Riddle-T'har, and he still enjoys immense popularity in Elsweyr's wasteland regions. He is depicted as a fearsome dragon, a creature the Khajiiti say ‘is just a real big cat’. Repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times.
 * Azura (Goddess of Dusk and Dawn) Azura was the god-ancestor that taught the Chimer the mysteries needed to be different from the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god. Also known as the Anticipation of Sotha Sil. In Elsweyr, Azura is nearly a wholly separate entity, yet she is still tied into the origins of Khajiiti out of Altmeri stock.
 * Baan Dar (The Bandit God) In most regions, Baan Dar is a marginal deity, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiiti, whose last-minute plans always upset the machinations of their (Elven or Human) enemies.
 * Jode (Big Moon God) Aldmeri god of the Big Moon. Also called Masser or Mara’s Tear. In Khajiti religion, Jode is only one aspect of the Lunar Lattice, or ja-Kha'jay.
 * Jone (Little Moon God) Aldmeri god of the Little Moon. Also called Secunda or Stendarr's Sorrow. In Khajiti religion, Jone is only one aspect of the Lunar Lattice, or ja-Kha'jay.
 * Lorkhan (The Missing God) This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo—much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
 * Mara (Goddess of Love) Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
 * Rajhin (Footpad) Thief god of the Khajiiti, who grew up in the Black Kiergo section of Senchal. The most famous burglar in Elsweyr's history, Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept.
 * Riddle'Thar (Two-Moons Dance) The cosmic order deity of the Khajiiti, the Riddle'Thar was revealed to Elsweyr by the prophet Rid-Thar-ri'Datta, the Mane. The Riddle'Thar is more a set of guidelines by which to live than a single entity, but some of his avatars like to appear as humble messengers of the gods. Also known as the Sugar God.
 * Sheogorath (The Mad God) The fearful obeisance of Sheogorath is widespread, and is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is 'born' when Lorkhan’s divine spark is removed. One crucial myth calls him the 'Sithis-shaped hole' of the world.
 * Stendarr (God of Mercy) God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.

Ancient Nordic Pantheon (Atmora Pantheon)

 * Dragon as representation of Alduin.
 * Hawk as representation of Kyne.
 * Snake as representation of Orkey
 * Fox as representation of Shor
 * Whale as representation of Stuhn
 * Bear as representation of Tsun
 * Owl as representation of Jhunal
 * Wolf as representation of Mara
 * Moth as representation of Dibella.

Nordic Pantheon

 * Alduin (World Eater): Alduin is the first son of Akatosh. Alduin's sobriquet, 'the world eater', comes from myths that depict him as the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. He is not the chief of the Nordic pantheon (in fact, that pantheon has no chief; see Shor, below) but its wellspring, albeit a grim and frightening one.
 * Dibella (Goddess of Beauty): Is origianal nordic goddess of beauty and womanhood, later introduced into Imperial Pantheon of Nine Divines.
 * Herma-Mora (The Woodland Man): Nordic aspect of the daedric prince Hermaeus Mora. Ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge, he is vaguely related to the cult origins of the Morag Tong ('Foresters Guild'), if only by association with his brother/sister, Mephala.
 * Jhunal (Rune God): The Nordic god of hermetic orders. After falling out of favor with the rest of that pantheon, he became Julianos of the Eight Divines. He is absent in modern Skyrim mythology.
 * Kyne (Kiss At the End): Nordic Goddess of the Storm and mother-goddess. Widow of Shor and favored god of warriors. She is often called the Mother of Men. Her daughters taught the first Nords the use of the thu'um, or Storm Voice.
 * Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
 * Mauloch (Mountain Fart): Orcish god of the Velothi Mountains, Mauloch troubled the heirs of King Harald for a long time. Fled east after his defeat at the Battle of Dragon Wall, ca. 1E660. His rage was said to fill the sky with his sulphurous hatred, later called the "Year of Winter in Summer".
 * Orkey (Eulogia): A loan-god of the Nords, who seem to have taken up his worship during Aldmeri rule of Atmora. Nords believe they once lived as long as Elves until Orkey appeared; through heathen trickery, he fooled them into a bargain that 'bound them to the count of winters'. At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Shor showed up, though, and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs.
 * Shor (God of the Underworld): Nordic version of Lorkhan, who takes sides with Men after the creation of the world. Foreign gods (i.e., Elven ones) conspire against him and bring about his defeat, dooming him to the underworld. Atmoran myths depict him as a bloodthirsty warrior king who leads the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. Sometimes also called Children's God (see Orkey, above).
 * Stuhn (God of Ransom): Nordic precursor to Stendarr, brother of Tsun. Shield-thane of Shor, Stuhn was a warrior god that fought against the Aldmeri pantheon. He showed Men how to take, and the benefits of taking, prisoners of war
 * Tsun: Extinct Nordic god of trials against adversity. Died defending Shor from foreign gods
 * Ysmir (Dragon of the North): The Nordic aspect of Talos. He withstood the power of the Greybeards' voices long enough to hear their prophecy. Later, many Nords could not look on him without seeing a dragon.

Orcish Pantheon
Orcish beliefs fall under one figure: Malacath. Malacath is the Daedric Prince of the sworn oath and bloody curse. He sees the Orcs and some Goblin species as his little brothers and holds his followers to a simple code of honor known as the Code of Malacath. While the majority of Orcs on Tamriel view Malacath as their only god, some groups of Orcs emerged to doubt him and claim their own god. The only oddity to these rebellious groups, is that they still worship Malacath; just under a different name. In the Second Era, with the spark of a second Orsinium, came a new religion: Malacath would be worshiped under the name of Malauch, however, with the fall of the second Orsinium, this view was also put to rest. Another group that followed the example of the second Orsinium was the third incarnation of Orsinium, which brought a new religion in which Malacath would be called by his old Aedric name, Trinimac. This view has the status of official religion of the third Orsinium, while being seen as heresy by most Orcs. In conclusion, it is safe to say that the Orcs hold only one god, Malacath, to heart, while a few may just call him something different.

Redguard Pantheon (Yokudan Pantheon)

 * Diagna (Orichalc God of the Sideways Blade): Thuggish cult of the Redguards. Originated in Yokuda during the Twenty Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing that achieved permanence. He was instrumental to the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight-knit group of followers against the Orcs of Orsinium during the height of their ancient power, but then faded into obscurity. He is now little more than a local power spirit of the Dragontail mountains.
 * HoonDing (The Make Way God): Yokudan spirit of 'perseverance over infidels'. The HoonDing has historically materialized whenever the Redguards need to 'make way' for their people. In Tamrielic history this has only happened three times -- twice in the first era during the Ra Gada (the predecessors of the Redguard race) invasion and once during the Tiber War. In this last incarnation, the HoonDing was said to have been either a sword or a crown, or both.
 * Leki (Saint of the Spirit Sword): Goddess daughter of Tall Papa, Leki is the goddess of aberrant swordsmanship. The Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint. Afterwards, a victor emerged and the war with the Aldmer began.
 * Malooc (Horde King): An enemy god of the Ra Gada. Led the goblins against the Redguards during the first era. Fled east when the army of the HoonDing overtook his goblin hordes.
 * Morwha (Teat God): Yokudan fertility goddess. Fundamental deity in the Yokudan pantheon, and the favorite of Tall Papa's wives. Still worshipped in various areas of Hammerfell, including Stros M'kai. Morwha is always portrayed as four-armed, so that she can 'grab more husbands'.
 * Onsi (Boneshaver): Notable warrior god of the Yokudan Ra Gada, Onsi taught Mankind how to pull their knives into swords.
 * Ruptga (Tall Papa): Also known as Tall Papa, is the chief deity of the Yokudan pantheon. Ruptga was the first god to figure out how to survive the Hunger of Satakal. Following his lead, the other gods learned the 'Walkabout', or a process by which they can persist beyond one lifetime. Ruptga set the stars in the sky to show lesser spirits how to do this, too. When there were too many spirits to keep track of, though, Ruptga created a helper out the dead skin of past worlds. This helper is Sep, who later creates the world of mortals.
 * Satakal (The Worldskin): Popular god of the Alik'r nomads, Satakal is also known as The Worldskin. Basically, Satakal is much like the Nordic Alduin, who destroys one world to begin the next. A fusion of the concepts of Anu and Padomay, Satakal is the Yokudan god of everything. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately became the Yokudan pantheon.
 * Sep (The Snake): Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.
 * Tava (Bird God): Yokudan spirit of the air. Tava is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. She has since become assimilated into the mythology of Kynareth. She is still very popular in Hammerfell among sailors, and her shrines can be found in most port cities.
 * Tu'whacca (Tricky God): The Yokudan god of souls. Tu'whacca, before the creation of the world, was the god of the cosmos. When Ruptga undertook the creation of the Walkabout, Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife. His cult is sometimes associated with Arkay in the more cosmopolitan regions of Hammerfell.
 * Zeht (God of Farms): Yokudan god of agriculture. Renounced his father after the world was created, which is why Tall Papa makes it so hard to grow food.